UE5 Teleportation System Base

 UE5 Teleportation System Base

The Teleport System Base provides essential functionalities (C++ classes, functions and content) and assets to support you to easily create and implement your own teleportation system in your game projects. It's fully replicated, so you can also use it in your multiplayer projects. The Plugin comes with the library-core fully written in C++ and also some game ready sample content and blueprints. The samples content features different portal types, different wormhole types / examples as well as many different dissolving effects and implementation examples ready to be extended or implemented by using C++ or with your own Blueprints. You will also get some example sound effects for fading in and out the transported character during the teleportation process.

 UEVisualizeInputEventPlugin

 VIE Plugin - Visualize Input Events Plugin

The VIE Plugin visualizes Input Events such as Key-Presses, Mouse-Clicks and Game pad Events from all the Unreal Engine Editors as well as all the Level Viewport. The functionality is helpful specially if you are making learning videos or tutorials and want the viewers to see which Keyboard-Key you pressed, which Mouse-Button you clicked, or Game pad Event was fired. 

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 PlayerStartPlugin

The PlayStartPlugin for Unreal Engine version 4 or 5 enables you to easily setup, manage and switch between multiple PlayerStarts for your Maps / Levels in a Game. This is done via the WorldSettings in the Editor Outliner. You can inherit your Projects WorldSettings Class from the custom PlayerStartWorldSettings class provided by this Plugin. The system then automatically loads all available PlayerStarts and you can choose your default with a ComboBox in the WorldSettings in the Editor Outliner.